A downloadable project file for Windows

Buy Now$3.60 USD or more

New3D (or Ghost3D) is a system and shader for making wolfenstein-like 3D worlds inside of Gamemaker Studio 2.3! The system should be pretty easy to use if you've got a basic understanding of GML~

This asset contains:

  • Easy ways to create geometry (walls, ceilings, roofs etc.)
  • PSX-style shader (fog, color limiting, affine texture mapping, alpha dithering, vertex snapping, all you need to make your game look retro! And it's all super customizable)
  • A simple but effective 2d 'billboard' sprite system (which can do anything draw_sprite_ext can!)
  • No need for complicated initialization scripts ^^
  • An example that shows all the basics (and a public video tutorial coming soon!!)
  • Pretty much anything is dynamic and can be changed on-the-fly!
  • And more! Things like 3d audio, z axis movement and wall collisions can't be forgotten~

If you have any questions about this asset, feel free to DM me at twitter or discord!


Special thanks to my friend Zik for helping me with opacity dithering~

This asset has only been tested on Windows, but should work on all other platforms apart from html5~

StatusReleased
CategoryAssets
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorTrixie
Made withAseprite, GameMaker
Tags3D, FPS, GameMaker, gamemaker-studio, gms2, Horror, Pixel Art, Shaders, studio
Average sessionA few seconds
InputsKeyboard, Mouse

Purchase

Buy Now$3.60 USD or more

In order to download this project file you must purchase it at or above the minimum price of $3.60 USD. You will get access to the following files:

New3D_v1-3.yyz 108 kB
trixies-3d-template.yyz 25 kB

Download demo

Download
New3D_v1-3-demo.zip 1 MB

Development log

Comments

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Great asset! Is there a way to disable the opacity dither, and just have regular alpha blending?

make an ending 

needs more comments/documentation add readme/documentation website please!

(+1)

Hey so just letting you know you should add more tags to this, I was searching for something like it (directly from the itch.io search function) and didn't find this until I searched for "gms 3d".

gms2 3d, gamemaker 3d both didn't work and I may have tried some others. I recommend you add "gms2 3d" and "gamemaker 3d" as tags to the tags you already have. Maybe "gamemaker studio" without the hyphen as well.

....

I bought it for 5.60 USD because I thought this was probably worth more than 3.60 :)

Also, would you recommend I wait for the next update that you've mentioned before I start using it?

Deleted 1 year ago

Nice! Thanks for the info. And you're very welcome!

(1 edit)

Hey I have a little question - I don't know if this is the difference in GMS2.3 versions, I'm with the latest version as of today (December 18). There seems to be a distortion when we get very close to a wall or look at the floor, here's two pictures about it:

https://i.imgur.com/0aAL3cr.png

Know that I'm not expecting you to update this quickly or even at all, and if I fix it I'll let you know how I did it - however the problem is an easy fix please let me know :p

EDIT: You answered me on the Discord channel, I'm leaving the solution here for others: 

(+1)

thank you, 3d assets for gms2 are a blessing

I'm expecting someone to make a game with cutting edge bullet hell ghosting hunting gameplay using this

(2 edits) (+1)

This is a really lovely asset! The PSX shader is an awesome touch. :)

I've already been working with a 3D GML engine  that I've made many modifications to, but it's increasingly clear that it's unsustainable for two reasons: collision code not allowing a lot of objects and the difficulty of making levels.  Oh, if only I could work with something that hadn't become so weighty and convoluted...that was the then times.

Enter the now times, and I have found the perfect solution!
It is clean, light, and best of all, has the potential to look very pretty!

I'm  actually working in GameMaker 2.2, but I have the Beta so I bought this to have a quick look-see.  It seems easy to convert the code "downward" and I am feeling most optimistic.  d(^^)

The old way was still worth making because I should be able to translate its core merits.  After I release my prototype, I'm excited to see what I can achieve with this!

Designing games should be fun, and what I'm really after is adventure.
This engine can provide that! (¯▿¯)

Deleted 1 year ago
(+1)

I've been looking for something like this for a while. Gonna make a Rogue-like WolfenDoom for the Secret-Santa Jam to test it out.

Interesting! Will you add here the possibility of shooting, attacking enemies?))...

Deleted 1 year ago