Hey so just letting you know you should add more tags to this, I was searching for something like it (directly from the itch.io search function) and didn't find this until I searched for "gms 3d".
gms2 3d, gamemaker 3d both didn't work and I may have tried some others. I recommend you add "gms2 3d" and "gamemaker 3d" as tags to the tags you already have. Maybe "gamemaker studio" without the hyphen as well.
....
I bought it for 5.60 USD because I thought this was probably worth more than 3.60 :)
Also, would you recommend I wait for the next update that you've mentioned before I start using it?
Hey I have a little question - I don't know if this is the difference in GMS2.3 versions, I'm with the latest version as of today (December 18). There seems to be a distortion when we get very close to a wall or look at the floor, here's two pictures about it:
Know that I'm not expecting you to update this quickly or even at all, and if I fix it I'll let you know how I did it - however the problem is an easy fix please let me know :p
EDIT: You answered me on the Discord channel, I'm leaving the solution here for others:
This is a really lovely asset! The PSX shader is an awesome touch. :)
I've already been working with a 3D GML engine that I've made many modifications to, but it's increasingly clear that it's unsustainable for two reasons: collision code not allowing a lot of objects and the difficulty of making levels. Oh, if only I could work with something that hadn't become so weighty and convoluted...that was the then times.
Enter the now times, and I have found the perfect solution! It is clean, light, and best of all, has the potential to look very pretty!
I'm actually working in GameMaker 2.2, but I have the Beta so I bought this to have a quick look-see. It seems easy to convert the code "downward" and I am feeling most optimistic. d(^^)
The old way was still worth making because I should be able to translate its core merits. After I release my prototype, I'm excited to see what I can achieve with this!
Designing games should be fun, and what I'm really after is adventure. This engine can provide that! (¯▿¯)
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Great asset! Is there a way to disable the opacity dither, and just have regular alpha blending?
make an ending
needs more comments/documentation add readme/documentation website please!
Hey so just letting you know you should add more tags to this, I was searching for something like it (directly from the itch.io search function) and didn't find this until I searched for "gms 3d".
gms2 3d, gamemaker 3d both didn't work and I may have tried some others. I recommend you add "gms2 3d" and "gamemaker 3d" as tags to the tags you already have. Maybe "gamemaker studio" without the hyphen as well.
....
I bought it for 5.60 USD because I thought this was probably worth more than 3.60 :)
Also, would you recommend I wait for the next update that you've mentioned before I start using it?
Nice! Thanks for the info. And you're very welcome!
Hey I have a little question - I don't know if this is the difference in GMS2.3 versions, I'm with the latest version as of today (December 18). There seems to be a distortion when we get very close to a wall or look at the floor, here's two pictures about it:
https://i.imgur.com/0aAL3cr.png
Know that I'm not expecting you to update this quickly or even at all, and if I fix it I'll let you know how I did it - however the problem is an easy fix please let me know :p
EDIT: You answered me on the Discord channel, I'm leaving the solution here for others:
thank you, 3d assets for gms2 are a blessing
I'm expecting someone to make a game with cutting edge bullet hell ghosting hunting gameplay using this
This is a really lovely asset! The PSX shader is an awesome touch. :)
I've already been working with a 3D GML engine that I've made many modifications to, but it's increasingly clear that it's unsustainable for two reasons: collision code not allowing a lot of objects and the difficulty of making levels. Oh, if only I could work with something that hadn't become so weighty and convoluted...that was the then times.
Enter the now times, and I have found the perfect solution!
It is clean, light, and best of all, has the potential to look very pretty!
I'm actually working in GameMaker 2.2, but I have the Beta so I bought this to have a quick look-see. It seems easy to convert the code "downward" and I am feeling most optimistic. d(^^)
The old way was still worth making because I should be able to translate its core merits. After I release my prototype, I'm excited to see what I can achieve with this!
Designing games should be fun, and what I'm really after is adventure.
This engine can provide that! (¯▿¯)
I've been looking for something like this for a while. Gonna make a Rogue-like WolfenDoom for the Secret-Santa Jam to test it out.
Interesting! Will you add here the possibility of shooting, attacking enemies?))...