A downloadable asset pack for Windows

Buy Now$3.00 USD or more

Noteful is a flexible & lightweight audio asset for GMS2.3+
It allows you to very easily play pitched sounds in such a way that it gets played back in a different tone height!

This can be used to create in-game instruments, sound effects that change depending on music, and even play procedurally generated music!

Oh, about that~ This asset also provides an example object which procedurally generates music! It is fully commented, easy to understand and change, and actually doesn't sound too bad! (It's pretty experimental though~) The demo for this is freely avalible down below, so you can see for yourself.

This project is inspired by Dunc's Algomusic, an incredible project I was really fascinated by- but then I read through the source code and things got pretty overwhelming. I hope this system helps people more easily grasp how to do these things in GMS2.3+!

If you have any questions before (or after) buying, feel free to contact me anywhere!


Buy Now$3.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $3 USD. You will get access to the following files:

Noteful.yymps 1 MB

Download demo

Noteful_demo_v1.1.zip 3 MB

Development log


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Had a small problem but reimporting fixed it so works wonderful out of the box!

You did so much work on this! I'm excited to use this in future projects since I can just slot in different sounds to change the songs generated, or modify the code pretty easily. Wonderful work.

Does it use delta time?

nope! but it's not too hard to make it use that-


cool music 10/10